pygame 딜레이
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레이저가 나올때 잠깐 딜레이시켰다가 나오는거 어떻게 할까요??
import pygame
import random
import time
successes, failures = pygame.init()
print("Initializing pygame: {0} successes and {1} failures.".format(successes, failures))
screen = pygame.display.set_mode((720, 480))
clock = pygame.time.Clock()
FPS = 60
GRAY = (100, 100, 100)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
razers = []
class H_Razer(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((720, 20))
self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
self.rect.top = random.randint(0,470)
self.time = time.time()
def update(self):
self.rect.move_ip(*self.velocity)
class V_Razer(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((20, 480))
self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
self.rect.left = random.randint(5,710)
self.time = time.time()
def update(self):
self.rect.move_ip(*self.velocity)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
self.rect.top = 225
self.rect.left = 335
def update(self):
self.rect.move_ip(*self.velocity)
for i in range(2):
razer = H_Razer()
razers.append(razer)
razer = V_Razer()
razers.append(razer)
player = Player()
running = True
while running:
dt = clock.tick(FPS) / 1000
screen.fill(BLACK)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player.velocity[1] = -300 * dt # 200 pixels per second
elif event.key == pygame.K_s:
player.velocity[1] = 300 * dt
elif event.key == pygame.K_a:
player.velocity[0] = -300 * dt
elif event.key == pygame.K_d:
player.velocity[0] = 300 * dt
elif event.type == pygame.KEYUP:
if event.key == pygame.K_w or event.key == pygame.K_s:
player.velocity[1] = 0
elif event.key == pygame.K_a or event.key == pygame.K_d:
player.velocity[0] = 0
player.update()
screen.blit(player.image, player.rect)
for razer in razers:
if int(razer.time) + 1 == int(time.time()):
razers.remove(razer)
screen.blit(razer.image, razer.rect)
if not len(razers):
for i in range(2):
razer = H_Razer()
razers.append(razer)
razer = V_Razer()
razers.append(razer)
pygame.display.update() # Or pygame.display.flip()
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